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Brady Bryan
Most fighting games would have the player fight their opponent by making direct contact with them, most commonly done by punching, kicking, or grabbing them with various techniques. However, there exists such a game in which players attack each other without making physical contact to multiple funky tracks composed by the composer and DJ behind Jet Set Radio and Jet Set Radio Future, Hideki Naganuma. The characters all have various attacks and special moves in different directions; none of which make contact with the opponent. Such a game is known as Lethal League Blaze. Lethal League Blaze is an indie game developed and published by Team Reptile in 2018, and while it may trick you into thinking that it is a sports game, it is actually classified as a fighting game in which the player attacks the opponent by hitting a ball around the stage at high velocity, reaching insane, lethal speeds after numerous consecutive hits. The roster is fairly small, but the character designs are full of the funky, hip-hop vibe that the game emanates both in visual and audio design. The characters all have varying streetwear, ranging from the style of a well-to-do dandy to the ragged, torn-up, short clothes with headgear and accessories that the streetwear style is known for. No two characters come close to looking or playing the same either. There is a story mode, and as one might expect since most fighting game plots being unintuitive and lame, it does not break the mold. The soundtrack is groovy and infectious, though the high quality OSTs are to be expected from the mind behind the futuristic pop funk tracks from the Jet Set Radio series. Although Hideki Naganuma contributed to a few tracks in Lethal League Blaze, the entire soundtrack is well produced and mixed. The user interface, as with much of the game, manages to retain much of the flare and flashiness the game expresses while being easy to navigate and understand. During the gameplay, the necessary information such as the speed of the ball, the health meters, and special gauge are separated from top to bottom with the characters and the stage taking up a majority of the middle of the screen. Everything is easy to understand and locate during gameplay, which is crucial for any game, especially fighting games, to include. The game even has a "10/10" rating on Steam and has received high praises all around for its intuitive and innovative gameplay that can be hardly found elsewhere. While a competitive scene for this game has yet to fully bloom into the mainstream, there just might be enough potential for this game to take flight and garner a wider audience as its current community is quite small. For a comparatively small indie game, the developers did a splendid job making it accessible to all types of gamers due to its release on every platform (barring mobile audiences), appealing to different types of audiences with its diverse character designs, and enthralling those who fall victim to its infectious soundtrack. It is clear that the developers were passionate about this project, which is the most touching aspect of any game created to please an audience. Rating: 5/5 Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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