My Blog Page
As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
Have you ever played any of the Rayman games? Or have you ever played any of the Tom Clancy's games? If you have, you're probably familiar with Ubisoft, the mastermind behind these games. The company has been doing numbers in recent years with many successfully launched titles. Such games include For Honor, Tom Clancy's Rainbow Six Siege and The Division, Watch Dogs, Far Cry, and Assassin's Creed. All of the aforementioned games are fairly recent, having been released in the last four years. Unlike most video game companies that are based in America or Japan, Ubisoft is based in Montreuil, France, meaning that it's Europe-based. While it's not as widely discussed as Nintendo, Sony, or Microsoft, the company still manages to come up in a conversation fairly frequently, and it's easy to see why since their games feature online systems. Obviously games such as For Honor and Rainbow Six Siege, which are a faction-based combat game and first-person shooter respectively, are heavily dependent on its multiplayer mode. While For Honor has a story mode that rewards you for completing it the first time, and there are levels in Rainbow that teach you how to play the game, the saving grace of both games lie in the competitive online mode in which you you are pitted against other teams. Other games such as Just Dance are more casual and family-friendly, where it's a friendly competition between friends and family. If anything is to be noted about Ubisoft, it's their development team and how they constantly work to improve the player's experience with every patch and/or update. More often then not, shortly after the release of a game, the developers will come to realize that the game has an issue that must be addressed as more and more players continue to find fault with its inclusion. Of all video game companies, Ubisoft is a prime example of this, and is almost infamous for this. Bugs in online games can lead to players becoming invincible or causing the other team to have the lower hand in general. Because of complaints received from the fans, the developers will make it so the bug/glitch is patched, or will make make a slight change in game design so the glitch cannot be activated. Certain bugs in their games can really upset their player based, which is why the company is looking for applicants with a certain set of skills so they can "tighten up their game," as delicately put. Other than small hiccups here and there in their games, Ubisoft does a great job in game designing. From the UI to character models, they do their best to wow their audience with each release, and while the company is no Nintendo or Microsoft, it certainly earns its place in the top ten best gaming companies. Recap:
0 Comments
Brady Bryan
Fighting games are a staple to the video games community, and it's easy to see why due to its highly competitive nature. Classic games such as Street Fighter and Mortal Kombat have left such an impression on hand-to-hand combat-based video games that other games that released down the road took heavy inspiration from their mechanics. Guilty Gear, Skullgirls, and BlazBlue are extremely similar to them in terms of playstyle. Another game that released earlier this year that's no exception is Dragon Ball FighterZ. It managed to merge the world of Dragon Ball Z with traditional 2D-fighting mechanics and created something that was able to appeal to not only the Dragon Ball community (or anime as a whole) due to its flawless and visually stunning graphics (technically 2.5D), but also the hardcore competitive community with its complex combos and large, universally shared movepool. Unlike most 2D fighter games, FighterZ features a story mode. However, fans of the game dislike it due to how tedious and boring it could at times. For example, the computer-controlled characters would barely attack or even move at all, essentially waiting for you to defeat it so you could advance to the next fight just so the same thing would happen again but with a different character. Some fights weren't even fights so much as they were tutorial levels which would prompt you input commands on the screen instead of freely experiment with your characters of choice. Despite that and the many other flaws the story mode features, such as the "heroes beat villain" cliche and the only notable reward being the ability to unlock one new character, the story mode can have some interesting pieces of dialogue. However, no one really cares for the story anyways. The main point of interest the game features lies in the online battles in which people from all over the world can face off against each other. For those who skipped the story because they decided that it wasn't worth their time, the online system would be the first place to let you know that this game is not for the mainstream casual players. With the extensive movesets each character possesses, as well as the frame-perfect combos and situation-specific techniques, it's not wonder why some gamers may get discouraged after getting beaten game after games. Obviously those that play Mortal Kombat and Street Fighter will feel right at home as the similarity between action inputs are strikingly similar, and the terminology for certain moves are the same. For example, if someone were to say, "Perform a down heavy," in an quick manner, for both games, they would say, "Perform a 2H," as the numbers used to describe a direction correspond to the numbers on the right side of a keyboard in a three-by-three area. Certain characters are also just leagues above other characters due to excellent spacing tools, high DPS count (Damage Per Second), and other extremely useful mechanics such as heavy armor which negates the knockback of light, medium, or even heavy attacks. These types of mechanics tend to draw a competitive crowd as mechanics like these are easy and fun to implement into one's playstyle (or abuse as a typical gamer would put it). FighterZ does an excellent job meeting the expectations that fans of Street Fighter and Mortal Kombat expect of a traditional fighter. Not only that, but fans of those games will have little to no problem adapting to the game. Casual players, on the other hand, will have a lot of trouble adapting to the game's playstyle as the learning curve is gargantuan. For any new players out there, I have a few words of advice to share: be prepared to grind for hours, because you will get destroyed multiple times. Recap:
Brady Bryan
Having a readily available portfolio is essential when applying for any job, and it is important for students to properly design their portfolios to entice possible employers in any industry. While portfolios can take on various forms, there is always a general base for each of them. However, I feel as though I have met the minimum standards for a portfolio to have. Of course, there is always room for improvement, and my portfolio is no exception. As an example, while the "About Me" section contains valued information such as background and the skill listing, my picture is outdated, and could stand to be replaces with a new one. According to canva.com, I shouldn't include anything older than three years, and while the picture is only two years old, it should still be updated. Not only that, but the picture's age may not be such an issue if it wasn't for the fact that the quality of the image is very grainy and unprofessional. The size of the picture is also quite small, which will make the audience get closer to the screen to make out the image. Aiga.com recommends putting your finest work on display instead of "dull, unimaginative work unless you want viewers to think you're a dull unimaginative designer." While I haven't learned anything especially groundbreaking other than 3D modeling, it doesn't hurt to step outside my comfort zone and learn something new and interesting that is sure to grab the attention of people viewing my art. These are just a few things I could do to improve my portfolio. I could do a complete overhaul of my website and change the overall colors and theme/background of the website to make the information stand out. In any case, it's time for an upgrade! Recap:
|
AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
May 2021
Categories
All
|