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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
The first day of school is right around the corner, not only marking my final "first day of school" but also the transition into an an entirely new education experience. Many students and teachers alike are still very unsure about how this year will exactly turn out, as well as general reception to the reformed online education system. This is especially pertinent to me since I am part of the game art design, which heavily depends on online software. Since schools are no longer taught in-person, I believe it may be more difficult to aid and gain help from others. Regardless, I am still quite anxious to see what the new teaching environment will be like. Last year's curriculum was centered around learning the basics of the Unity program as well as how to code in C# using Visual Studio 2019. Though our time in Unity was cut short due to being sent home for the rest of the year, we still came away and practiced with what we learned and were given. With this, I am looking forward to more coding since it was a complex and bothersome task for me with regards to figuring out the single line of code that rendered the Unity animation and game unplayable. Despite the hardships, I wish to look past it and commit the coding process to memory as my current memory regarding how to optimize code is spotty. I also want to utilize others' lines of code and see what they do in the program. I looked into some other coder's codes for a certain action such as this one and they interested me and inspired me to want to do the same by experimenting. Aside from coding, I want to do more with my 3D models in Unity as I did not have a chance to import my own models into Unity for further modification. While this is an ambitious thought, I want everyone in the class to collectively work together on a single Unity game where we can have multiple ideas and options made available by a sort of makeshift team. I think that concept would be both fun and entertaining. While I am aware that we will continue down the paths of Unity and C#, this year may have affected our original modus operandi since not everyone will have access to the tools we use. As a result, inclusivity will become a large factor in how classes are organized, especially ones that rely on technology. Whether those with access to Unity at home will have separate objectives is yet to be seen, but I am excited to see where this year will take us nonethless. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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