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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
Most fighting games would have the player fight their opponent by making direct contact with them, most commonly done by punching, kicking, or grabbing them with various techniques. However, there exists such a game in which players attack each other without making physical contact to multiple funky tracks composed by the composer and DJ behind Jet Set Radio and Jet Set Radio Future, Hideki Naganuma. The characters all have various attacks and special moves in different directions; none of which make contact with the opponent. Such a game is known as Lethal League Blaze. Lethal League Blaze is an indie game developed and published by Team Reptile in 2018, and while it may trick you into thinking that it is a sports game, it is actually classified as a fighting game in which the player attacks the opponent by hitting a ball around the stage at high velocity, reaching insane, lethal speeds after numerous consecutive hits. The roster is fairly small, but the character designs are full of the funky, hip-hop vibe that the game emanates both in visual and audio design. The characters all have varying streetwear, ranging from the style of a well-to-do dandy to the ragged, torn-up, short clothes with headgear and accessories that the streetwear style is known for. No two characters come close to looking or playing the same either. There is a story mode, and as one might expect since most fighting game plots being unintuitive and lame, it does not break the mold. The soundtrack is groovy and infectious, though the high quality OSTs are to be expected from the mind behind the futuristic pop funk tracks from the Jet Set Radio series. Although Hideki Naganuma contributed to a few tracks in Lethal League Blaze, the entire soundtrack is well produced and mixed. The user interface, as with much of the game, manages to retain much of the flare and flashiness the game expresses while being easy to navigate and understand. During the gameplay, the necessary information such as the speed of the ball, the health meters, and special gauge are separated from top to bottom with the characters and the stage taking up a majority of the middle of the screen. Everything is easy to understand and locate during gameplay, which is crucial for any game, especially fighting games, to include. The game even has a "10/10" rating on Steam and has received high praises all around for its intuitive and innovative gameplay that can be hardly found elsewhere. While a competitive scene for this game has yet to fully bloom into the mainstream, there just might be enough potential for this game to take flight and garner a wider audience as its current community is quite small. For a comparatively small indie game, the developers did a splendid job making it accessible to all types of gamers due to its release on every platform (barring mobile audiences), appealing to different types of audiences with its diverse character designs, and enthralling those who fall victim to its infectious soundtrack. It is clear that the developers were passionate about this project, which is the most touching aspect of any game created to please an audience. Rating: 5/5 Recap:
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Brady Bryan
Only weeks and days remain before the next generation consoles from the two of the three biggest gaming monolith companies are scheduled for release into the hands of the public. Everyone has been on pins and needles restlessly waiting for the newest hot iterations of the PlayStation and Xbox to drop for months. With the wait almost being over, the anticipation and hype surrounding the consoles has never been more fervent. This is especially true considering the fact that pre-orders for both consoles sold out in a single day. Finding retail stores with available pre-order slots was borderline impossible throughout the months of September and October. As a result, those that has already pre-ordered the new consoles sought to profit from this and offered to resell them for a higher price due to the extremely high demand. Furthermore, the age-old debates about which console is superior have had a flame lit under them as fanboys off the opposing sides quickly clamored to find out whether the PlayStation 5 or the Xbox Series X runs more optimally or has the more impressive gaming library. Immediately, similarities and parallels between both of the consoles can be noticed. Contrary to past releases of previous generation consoles, the PlayStation 5 and Xbox Series X will have two versions: a digital edition and a disk drive edition. The disk drive edition for both consoles are priced at $500. However, the digital edition of the PS5 is priced at $400 whereas the new Xbox is priced at $300. The topic of encouraging customers to purchase the digital editions by pricing it lower than the disk drive edition is one that can be discussed more thoroughly, but the gist of it is that since the digital version can only play digital copies of games, disks, which are commonly shared by friends and acquaintances instead of being purchased by both people, will be incompatible. This very well may mean the end of disk copies. Clearly, Microsoft is being more competitive by pricing it lower than the PS5's. Both next-gen consoles have faced varying degrees of criticism, though heavily subjective. Many claim the PS5 to look futuristic and deem it to be the epitome of "next-gen" due to the white, blue, and black color palette and surprisingly large size. Harsher critics say that it looks too much like a WiFi router. The design of Xbox Series X, however, even has Microsoft fans scratching their heads as its large, gray, box-shaped structure has been likened to that of a wastebasket or refrigerator. In addition to its uninteresting look in comparison to the PlayStation 5, it is also smaller than the PS5. To any unassuming individual, these new consoles seem like more of the same with a new coat of paint slapped onto it, and while that assumption isn't completely wrong, there are some new innovations that both companies have decided to take with their consoles. Sony and Microsoft essentially continued to improve upon what makes their console great on a unique level. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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