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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
3D modeling is becoming more prominent as technology continues to develop. We now use 3D assets in video games, movies, cartoons, and the like. Using a multitude of different software, professionals are able to simulate real life by turning basic primitives into works of art, and in order to come closer to realism, it is important to develop your skills. 3D models effectively capture the viewer's attention due to having extensive details. Taher Mohammed is a professional 3ds Max user from Egypt. One example of his 3D modeling skills is his rendition of a private villa designed for a client. He clearly put a considerable amount of time into it as he includes a blueprint with measurements to help him plan out his course of action from multiple views. The blueprints include several rooms, each with different measurements in order to make the villa as lifelike as possible. At first glance, you can tell that he used certain modifiers to create certain areas such as the balcony, the railing, and the doors, as well as various materials from the material editor. His portfolio contains other models including another private villa, an Andalusian palace, and an office building, which contains other assets than just a building in contrast to the 2011 version of the private villa. Works like these inspire me to do the same by using various modifiers on primitives, splines, and compound objects, as well as experimenting with options that I have never used. Mohammed clearly did his research on how to model a building, which is quite admirable. To emulate his work, I could start using the material editor more often to give certain shapes a realistic look instead of a solid color for upcoming assignments, as well as try out a new modifier at least once a week. Citations:
Resembling Piece: Rubiks Cube
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Brady Bryan
Have you ever played any of the Rayman games? Or have you ever played any of the Tom Clancy's games? If you have, you're probably familiar with Ubisoft, the mastermind behind these games. The company has been doing numbers in recent years with many successfully launched titles. Such games include For Honor, Tom Clancy's Rainbow Six Siege and The Division, Watch Dogs, Far Cry, and Assassin's Creed. All of the aforementioned games are fairly recent, having been released in the last four years. Unlike most video game companies that are based in America or Japan, Ubisoft is based in Montreuil, France, meaning that it's Europe-based. While it's not as widely discussed as Nintendo, Sony, or Microsoft, the company still manages to come up in a conversation fairly frequently, and it's easy to see why since their games feature online systems. Obviously games such as For Honor and Rainbow Six Siege, which are a faction-based combat game and first-person shooter respectively, are heavily dependent on its multiplayer mode. While For Honor has a story mode that rewards you for completing it the first time, and there are levels in Rainbow that teach you how to play the game, the saving grace of both games lie in the competitive online mode in which you you are pitted against other teams. Other games such as Just Dance are more casual and family-friendly, where it's a friendly competition between friends and family. If anything is to be noted about Ubisoft, it's their development team and how they constantly work to improve the player's experience with every patch and/or update. More often then not, shortly after the release of a game, the developers will come to realize that the game has an issue that must be addressed as more and more players continue to find fault with its inclusion. Of all video game companies, Ubisoft is a prime example of this, and is almost infamous for this. Bugs in online games can lead to players becoming invincible or causing the other team to have the lower hand in general. Because of complaints received from the fans, the developers will make it so the bug/glitch is patched, or will make make a slight change in game design so the glitch cannot be activated. Certain bugs in their games can really upset their player based, which is why the company is looking for applicants with a certain set of skills so they can "tighten up their game," as delicately put. Other than small hiccups here and there in their games, Ubisoft does a great job in game designing. From the UI to character models, they do their best to wow their audience with each release, and while the company is no Nintendo or Microsoft, it certainly earns its place in the top ten best gaming companies. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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