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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
Using lights in 3ds Max so far has been fairly simple. However, such a simple application of lights adds so much to my scene. The creation of shadows cast by the light and objects adds so much detail to my scene, especially when objects are placed on top or in front of one another. Mixing different-colored lights together create a new color (obviously). However, the intensity and opacity also play a role in the color's visibility. For instance, mixing red, blue, and yellow together yielded a warm, opaque, pinkish. There is even an option for the light to cast shadows of different colors, materials, and opacity as shown here. As for general light settings, the general size of the light ray can be altered via changing the parameters of the falloff/field option. However, the size of the central light ray can be altered via the hotspot/beam option. Something that I found to be odd was the overshoot option which, when checked, fills the entire exposed scene with a specific color. I have yet to realize a viable application for this option that outrules simply using an omni light which practically does the some thing. Pairing scenes with applied materials and maps with lights make the scene appear as detailed as can be. It almost makes you wonder why lights aren't labeled as a subgroup of the environment option in 3ds Max. Lights can also have a rectangular reflection as opposed to a basic circle as shown here (the outermost light). Lights have a lot of versatility in 3ds Max, and can add so much more detail to a basic scene that only contains a solid-colored primitive. Minimalism and highly-detailed scenes can only be reached with the addition of lights. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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