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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
3D modeling is becoming more prominent as technology continues to develop. We now use 3D assets in video games, movies, cartoons, and the like. Using a multitude of different software, professionals are able to simulate real life by turning basic primitives into works of art, and in order to come closer to realism, it is important to develop your skills. 3D models effectively capture the viewer's attention due to having extensive details. Taher Mohammed is a professional 3ds Max user from Egypt. One example of his 3D modeling skills is his rendition of a private villa designed for a client. He clearly put a considerable amount of time into it as he includes a blueprint with measurements to help him plan out his course of action from multiple views. The blueprints include several rooms, each with different measurements in order to make the villa as lifelike as possible. At first glance, you can tell that he used certain modifiers to create certain areas such as the balcony, the railing, and the doors, as well as various materials from the material editor. His portfolio contains other models including another private villa, an Andalusian palace, and an office building, which contains other assets than just a building in contrast to the 2011 version of the private villa. Works like these inspire me to do the same by using various modifiers on primitives, splines, and compound objects, as well as experimenting with options that I have never used. Mohammed clearly did his research on how to model a building, which is quite admirable. To emulate his work, I could start using the material editor more often to give certain shapes a realistic look instead of a solid color for upcoming assignments, as well as try out a new modifier at least once a week. Citations:
Resembling Piece: Rubiks Cube
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Brady Bryan
3D animation is becoming a more and more common medium in the realm of digital technology, not only in video games, but in movies, television series, advertisements, and the like as it is more likely to attract attention when compared to 2D animations. Modern technology allows us to shift from making basic, static two-dimensional animations to fluid, free-flowing, and realistic three-dimensional animations. However, 3D modeling is much harder to competently pull off compared to 2D illustrations. For starters, creating a proper 3D model will be extremely difficult beyond words if you are just beginning, especially if you don't know where certain settings are located and how to change them to get the result you desire. Of course, before you can even hope to crack down on modeling an asset, you'll have to create your primitives, or basic shapes such as spheres, boxes, and cones. After that, you'll have to arrange them accordingly. The next big step is to apply modifiers to each primitive to sculpt and reshape them to give them an interesting look. After you're done with the shapes, you'll have to use the material editor to apply proper colors, shading, or even a custom image (bitmap) to the object. But let's assume that you already know how to create your asset, or you downloaded one from the internet. The next step would be to animate it by either by creating a custom animation or rigging it to a preexisting animation. Based of whatever action you want your model to carry out, the level of difficulty will range, whether it be a simple walk cycle or a full-on dance or attack animation. Rigging it requires the model to be an appropriate size as anything too big or small will not function properly. To make the animation as fluid as possible, keyframes are a necessity. When taking a look at 2D animations, the only requirements are the illustrations and keyframes. No rigging is required, and no extra shapes need to be created other than by hand. 3D modeling is a more time-consuming and tedious process than 2D, and that's not to mention the rendering process. There are so many ways to get what you want with 3D programs, whereas working with 2D illustrations are more linear. Despite this, the end result pays off on the big screen. Recap:
Brady Bryan
Video game developers have moved away from two-dimensional (2D) games and are now focused on developing three-dimensional (3D) games. Back in the 1900s, video games were simple platformers and required simpler software to create its assets. Most video games such as Pokemon, Mario, and The Legend of Zelda nowadays (at least 80% of them) use 3D models in them, but used to be 2D with pixels. As time passed, various software and applications updated and gained newer abilities, which would lead to newer game designs thanks to programs such as Autodesk 3ds Max. Games have always had their sights set on being somewhat realistic no matter how they appeared, and implementing 3D models are able to provide a more realistic experience than just pixels on a screen in terms of visuals. Sure, games can have realistic aspects to them in terms of playstyle and genre, but the visuals are what entice the common gamer. Using different modifiers on 3D models can produce various results when altering the settings and combining them with other modifiers, which always for more creativity with 3D modeling so long as you are well versed in how to get the results that you desire. Using pixel art, on the other hand, is more efficient and easier to use, but is limited in terms of making something realistic, at which point you will have to decide on making it 8-bit, 16-bit, or 32-bit, increasing the number of pixels and level of detail available. However, with each increase in amount of bits, the file size will increase, although it won't be as large as 3D models are. Despite the file sizes, most video game consoles and PCs won't have a problem generating them as they can tolerate copious amounts of file sizes. In short, the shift to 3D models to get as close to realism as possible resulted in a decreased use of 2D art, and while we have yet to perfectly replicate real life (which will take a longer time to develop the technology for), 3D models are currently paving the way to newer innovations in gaming. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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