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Katana Zero is an 2d side-sidescrolling hack-n-slash platformer video game. It is about a post-war samurai who is hired by an organization to hunt down major criminals in return for a time-stopping drug which the main character is addicted to. The game is available on all consoles and is short enough to complete in one sitting, although DLC is planned for release sometime this year.
The plot is intricate to say the least. Without spoiling the game, the nameless protagonist is forced to slay enemies in return for a drug that was created during the war that led to the destruction and desolation of the city. Without the time-stopping drug, the main character suffers from mental breakdowns and addictive impulses which cause him to hallucinate Throughout the game, the main character becomes more and more addicted to the point where he will act out irrationally and jeopardize the mission should the player choose an option that directly conflicts with his orders. He deals with new characters that both idolize and despise him for his past actions in the war, taking a toll on his mental health. The soundtrack is reminiscent of the neo-punk setting in that it uses many futuristic-sounding instruments such as synths to create electronic dance music and dubstep tracks. The songs vary from level to level, and there is even a level set in a dance club where the music is credited to the DJ of the club on the official soundtrack. The gameplay is typical of action-platformers such as Ninja Gaiden and another indie game known as Neon Abyss with the exception of a sword being the main form of combat instead of guns. Other weapons include grenades and fire cocktails, though they are collectibles in each level and are not integral to the main character's kit. As I mentioned before, the player can make choices that affect the progression of the story. As a result, it is possible to reach an alternate ending by ignoring all of the orders given to you and skipping over the dialogue between you and the psychiatrist. The only demerit the game has is that it ends in a most unsatisfying way. The ending is abrupt and leaves many questions unanswered, especially right after the most climactic part of the story. The credits roll and the player obtains a new sword that they can use should he want to replay a previous level. Another mode is unlocked, though it increases the difficulty greatly. Sure, it leaves room for speculation, but it does not excuse the sudden ending that leaves the player with a sour taste in their mouth. The fact that DLC has not been officially revealed yet does not help either. Despite the sudden ending leaving the player wanting more, Katana Zero is a great game with a plot worth investing in, crisp, clean visuals and excellent sountrack, and fun, intuitive gameplay. Score: 4/5 Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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