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As of my freshman year, I will be posting content centered around a certain topic. You can expect my blog posts to feature well-written sentences.
Brady Bryan
This is a question as old as time. What makes any form of media a 10/10? What must be considered in order to score a video game, movie, book, song, performance, or any other form of art. Should we score them relative to other similar works, or should we evaluate the work purely based on how well it was executed. Everyone seems to have their own way of grading a certain work, making objectivity even harder to abide by. Everyone has their own unique way of analyzing content due to several factors; the most common ones being media that they have familiarized themselves with as they grow up as well as their age. Each form of media has their own content-defining traits that set them apart from other forms of media. For example, video games are known for their interactivity whereas movies are known as the type of content that is purely visual and is readily available to a wide audience at one time. Games are typically remembered for their soundtrack, gameplay, characters, visuals, and plot. While most other forms of media contain these to an extent, games hold a certain weight to them due to the direct interactivity upon which the player forms a connection to the game. If the player does not feel any sort of connection to the game, let along a personal connection, they will regard the game as lackluster or unappealing. Unbalanced gameplay mechanics, poor visuals, a generic soundtrack, and uninteresting plot make for a 0/10 video game or a similar score. This is the universal truth for games that display a lack of care for execution, and this gets even more convoluted when factoring what is expected from various genres. JRPGs are notorious for having a generic plot and linear gameplay, but featuring some of the most well-renowned video game soundtracks ever. Fighting games are especially taboo as the plot is extremely lackluster and the soundtrack merely serves as background music. Gameplay leans towards heavy use of "hidden mechanics" which are unexplained feats unintentionally created by the developers. In taboo cases such as these, reviewers will either compare one game of a certain genre to another game of the same genre, or use their bias to evaluate it. Scoring and evaluating any form of media objectively is a difficult task, and at the end of the day, what matters most is your opinion. Recap:
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AuthorBrady Bryan is quite familiar with blogs since he had to frequently post on his blog in 6th grade. Although its been a long time since then, he still knows what a proper blog should look like. Archives
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